FUNCTION DEFECT
A function defect is a defect that affects a game capability and happens when the code that makes the game is incorrect or missing. Examples of this is when you load up a level in a game and it crashes, commands don’t work or changing certain options but nothing changes.
ASSIGNMENT DEFECT
An Assignment defect is when a value is wrong of missing or when a setting is wrong. This can include when you start a game and you should start with basic equipment and no money but an assignment defect is when you start with all equipment and infinite money instead.
CHECKING DEFECT
A Checking defect occurs when the code fails to properly read the data before it performs a command. Examples of this include crafting something without the right ingredients, going through a locked door or dying instantly even though you have HP left.
TIMING DEFECT
A timing defect is when the timing of something in the game doesn’t go as planned such as when a NPC starts talking, there mouth moves but there is no noise when they speak.
BUILD/PACKAGE/MERGE DEFECT
A Build/Package/Merge defect happens when there are mistakes in game source code library. This can be caused by changing game files or even just the names of the files because the game needs to know what it’s looking for to create the game since a game is made up of different assets such as code, graphics, sound.
ALGORITHM DEFECT
single game is different such as an algorithm for a sports game would need to calculate the trajectory of the ball
DOCUMENTATION DEFECT
A Documentation defects occurs in the fixed asset/assets that aren’t variables and don’t change. This includes a lot of things that goes into games such as text, audio, graphics file content, instructions, quests, dialogue boxes and cut scenes.

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